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- on exitFrame
- global mnv, ppl, vppl, trgt, blty, bltx, manleft, psila, hppl, bltsprite, xpnt, ypnt, muchpnt, bltwich, effectspath
- sprite(9).visible = 0
- sprite(2).visible = 0
- sprite(3).visible = 0
- sprite(10).visible = 0
- puppetSprite(5, 1)
- puppetSprite(6, 1)
- puppetSprite(20, 1)
- set the member of sprite 20 to member(178, 1)
- sound playFile 4, effectspath & "1234.aif"
- if not soundBusy(4) then
- manleft = 25
- else
- manleft = 5
- end if
- psila = 5
- bltx = []
- bltsprite = []
- blty = []
- bltwich = []
- xpnt = []
- ypnt = []
- muchpnt = []
- trgt = [0, "d", "d", "d", "d", "d", "d", "d", "d"]
- mnv = [0, 0, 0, 0, 0, 0, 0, 0, 0]
- ppl = [8, 11, 12, 13, 14, 15, 16, 17, 18]
- vppl = [240, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009]
- hppl = [360, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009]
- puppetSprite(8, 1)
- set the constraint of sprite 8 to 21
- repeat with i = 11 to 18
- puppetSprite(i, 1)
- sprite(i).visible = 1
- set the constraint of sprite i to 21
- end repeat
- repeat with i = 50 to 64
- puppetSprite(i, 1)
- set the loc of sprite i to point(690, 490)
- end repeat
- set the locH of sprite getAt(ppl, 1) to getAt(hppl, 1)
- set the locV of sprite getAt(ppl, 1) to getAt(vppl, 1)
- set the member of sprite getAt(ppl, 1) to member(37, 1)
- set the keyDownScript to "westdown"
- set the keyUpScript to "westup"
- end
-